Showing posts with label process sketches. Show all posts
Showing posts with label process sketches. Show all posts

August 27, 2014

Game Background Process: High School U.S.A. – Fish With Attitude

I thought it would be cool do something different and show my design process from start to finish. I'm going to show you how I create an iPhone game background for Fish With Attitude. There is no interactivity or panning of the background itself, so I simply start with an iPad or iPhone sized box with a designated area at the bottom for props.

















For this virtual fish tank, we needed a cartoon high school hallway for the Nerdy Fish to occupy. I want it to have a cartoony Saved By The Bell feel. Timeframe is 2-3 days to complete this background from sketch to fully rendered in color.

The first draft (below) is a 2 minute sketch.

The second draft (below) is the same layout but cleaned up. Probably around 10 minutes.

The first draft was approved because we agreed that the curviness suited the game and–more importantly–the character's personality. This rough Photoshop mockup (below) does a fine job of conveying the color and quality of my concept, but it needs more polish before going into the game.



The final background has to be rendered in Illustrator or Flash, because it needs to be scalable. It would take forever to tailor the background to every iPhone, iPod, iPad, Android, high res, low res, device on the market. Instead we use one vector background file which is scaled, stretched, and cropped for all phones and tablets. The final version (below) ended up a little brighter and deeper than my rough.
















This is more or less what it would look like with Characters and everything layered on top.
















Property of CrowdStar 2014

November 13, 2009

Bloodfeathers: Character Sketches

I'm excited to present the first few sketches of characters I'm developing for a comic book series called Bloodfeathers. I've been collaborating with the creator Rick Leon and several other L.A. artists from www.skyline-creative.com.


January 30, 2009

Don't Eat Me

Returning to comic art after a long hiatus. Here are a couple of rough spreads from the illustrated version of my brother Johannes's play "Don't Eat Me."

January 6, 2009

Winter Wonderslam

Preliminary sketch for the new Roller Derby poster. Hello 2009.
Concept painting waiting for approval.
Here's the final art without team names and dates. Check back soon for Inaugural Brawl.



July 12, 2008

When It Hits



Roughs and final design for the Stilltime's record label. They specially requested the Hokusai style wave. I did their new logo too!
www.stilltimemusic.com